import java.awt.*;

public class SnakeHead  extends GameObj{

    private String direction = "right";
    public String getDirection(){
        return direction;
    }
    public void setDirection(String direction) {
        this.direction =direction;
    }

    public SnakeHead(Image img, int x, int y, GameFrame frame) {
        super(img, x, y, frame);
    }
    @Override
    public void paintSelf(Graphics g){
        super.paintSelf(g);
    }
}
